Short update


Just a quick update… I’m not the tweet-n-post-all-the-time type but I did work on Pose each day of Devtober until now.

I have spent a lot of time on reworking the internals towards a (command-based) architecture with separate data-model so I could add an Undo/Redo system and work towards saving and loading to file. Thanks to this effort, I ended up having a History panel (like in Adobe and Affinity apps) in which you can view and jump around in your change-history. Not that this is a core feature, but it came almost free with this undo-system.

I have chosen to use Google’s protobuf for save/load to file. This technology generates read/write code in most programming languages based on a specification for my file-formats. So, that should help in portability. Saving is done, Loading is the current workitem.

Next to this, I made a lot of smaller UI things that you’d take for granted, but actually take quite some work, and bring Pose a few steps closer to being a modern editor. (detect changes, save, close workflows, bugs in my custom UI controls…)

Next steps is, as said, loading from file and then making the first runtime for an animation in Monogame (C#).

Comments

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You are in the last place in the devtoober recommendations, but you continue to work with all your might, this is a difficult project, but you were not afraid of it, wait for success;)

Haha.. didn’t know there was some sort of order. Don’t mind being last :)